Farmerama and Hay Day are very similar up to the entourage. Supercell has rather thoughtfully taken a successful browser project and adapted it. Look, Hay Day looks like the browser-based German Farmerama. Here we still have some huge potential that we can use to develop something new.Īnd these long chains – “grow a carrot, add some bread and get a pie” – originated long ago? I want to say that there is base mechanics – growing and processing, and people always come up with something around it. Developers are trying to leave the skeleton the same but distance from Hay Day. Some integrate elements of adventures: a global map of island travelling, for instance. If so, what changes in the genre would you point out in the recent years? But we position it as a mix of city builder and a farm. Our Township, for instance, for the most part, is a farm. I don’t differentiate between these genres. I’d like to start with a question on theory: what’s the difference between farms and builders?
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